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Phaser Js Animation Loop

Phaser Js Animation Loop. Animations added in this way are played back with the play function. So what we're saying here is to loop through frames 0, 1, 2 and 3 at 10 frames a second (because we supplied 10 as a parameter) while this animation is playing.

Phaser A fast, fun and free open source HTML5 game framework
Phaser A fast, fun and free open source HTML5 game framework from phaser.io

The delay in ms between each frame of the animation, based on the given framerate. The first way is in the button push function using a while loop: Finally, the only thing left to do is actually play the animation.

In This Tutorial I’ll Use Phaser.js To Create A Platform Game.


Here is where everything happens. A sprite sheet is a set of different sprites included in a single image. It's false by default, so you can omit the second argument entirely.

The Animation Manager Is Used To Add, Play And Update Phaser Animations.


The user provides input which is assigned to a 'looptimes' variable. Create animation from sprite sheet. Settimeout( () => { plane.play(explode);

Boolean False Should The Animation Be Looped After Playback.


The speed is given in frames per second. Update() is going to be called forever. Function createscene() { // animation definitions here.

If Not Provided The Previously Set Framerate Of The Animation Is Used.


Add frames to existing animation. A reference to the game object that owns this animationmanager. Optionally set the frames, frame rate and loop.

View The Code For This Example:


I am trying to loop an animation in phaser3 a specified number of times. Animation new animation (game, parent, name, framedata, frames, framerate, loop) an animation instance contains a single animation and the controls to play it. // start the animation loop world.start();

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